![]() The user does not have complete control over what they watch, as the tool generates the path of travel within the film. Similarly to the players in, in The Wilderness Downtown, the user of the locative media tool is both the agent of surveillance and the object of surveillance, through online tracking. While the viewer’s interactions with film are monitored, the viewer is an agent of surveillance as they watch the main character’s life unfold and are permitted some control over the narrative and characters’ trajectory, although the choices are limited to two options. As with the players in, Late Shift viewers play a dual role as the hunter and the hunted. The user responses selected, to determine the trajectory of the character’s narrative, are also collected and tracked. Downloading the an OS app store and connecting to a Wi-Fi network all leaves behind data for the agents of surveillance: technology companies and internet service providers. As an interactive movie utilizing a smartphone app, the user interacting with Late Shift is tracked. Unlike the players in, it’s not as easy to opt-out of this surveillance environment since so much of it, data tracking, data analytics, takes place behind the scenes and is out of the user’s control. Using a Chrome browser is required to view the film and the users’ online activities can be tracked and monitored. While interacting with the film The Wilderness Downtown, the viewer is also under surveillance. As one player notes, the power of being the agent of surveillance is not as exciting (as it is in a detective model) and is disappointed by the mundaneness of the process. They are both the monitors and agents of surveillance but also have the power to opt-out of this monitored environment either by their “death” or opting out of the game. In, the individuals participating in the game do so within an environment of surveillance. While seemingly unrelated, these films address similar themes of surveillance, an individual’s disconnection and detachment within in the city, and nostalgia for a place and time that has transformed or no longer exists. The character’s trajectory is determined by the player’s choices. The Late Shift is an interactive film and game in which the main character, a college student, whose life becomes intertwined with criminals during the course of his work shift as a parking attendant. The film is viewed utilizing Google Chrome and allows the viewer to enter the address of their childhood home using Google Street View. Over a decade later The Wilderness Downtown, an interactive film collaboration between the band Arcade Fire (featuring their song We Used to Wait) and Google Creative Labs, is released. The film and game reflect a post-reunified Berlin, Germany. Players alternate roles between killer and victim. Each player is assigned a target and the goal is to plan the victim’s murder. , a 1999 documentary film, follows ten people who play a game of “killer” in Berlin.
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